Hothead Games

Hothead Games

We want to make the best mobile games available on the Apple App Store and Google Play. Not just in Vancouver or Canada, where we started our company in 2006, we want to be the best in the world. Period. We create the concepts, develop the best games, and publish them. We want to lead the way with our destiny in our hands. Welcome to our world.

Ian Wilkinson

“Persevere. Always mutate and adapt. Like cockroaches.”

Ian co-founded Radical Entertainment, Canada’s largest independent game company, in 1991. He sold the company to Vivendi Games in 2006, and retired as CEO and President in 2008. Ian joined Hothead the following year, steering the company toward record profitability and honing the company vision in the mobile game space. Ian sat on the advisory boards of the BC Institute of Technology and the BC Advanced Systems Institute, and was Chair of New Media BC. He is a winner of Ernst and Young’s Entrepreneur of the Year Award and a graduate of the Ivey Business School at Western University.

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There’s no shortage of joking around that goes on between the game teams. We have our share of crazy giphy posts and videos that do the rounds on our slack channels. Not to mention the lunchroom heckling over sports results or the QA team’s oddly sadistic fighting game tournaments.

Our mix of personalities certainly creates a healthy dose of competition in most things we do, from fantasy sports leagues to early morning golf, fitness classes and playing hockey together, which a bunch of us have done at the same time and same place for 23 years. There’s a close-knit atmosphere among all the teams and we enjoy challenging each other, whether it’s work or play.

So if you took a tour of the studio on any random week, you would come across initiatives like our Lunch and Learn sessions. Some are run by the tech leads or by an SQL master or perhaps the company-wide meetup. Either way these are the forums for various teams present work projects and other team members check out what they’re doing, how they’re solving problems, or take lots of notes and ask thoughtful questions. We always want to learn and create a culture that allows this.