In regards to the Intellectual Property question, does that mean artists/programmers/etc can't have personal projects or works when under a contract that states all of their work belongs to their employer, or is that only in regards to work made for said employer? So, for example, can an artist make and sell prints that are original/personal work? Or a programmer have a small indie game on the side?

In regards to the Intellectual Property question, does that mean artists/programmers/etc can’t have personal projects or works when under a contract that states all of their work belongs to their employer, or is that only in regards to work made for said employer? So, for example, can an artist make and sell prints that are original/personal work? Or a programmer have a small indie game on the side?

There’s usually some sort of non-compete clause in employment contracts where we agree not to do/create anything that directly competes with our employers and that we promise not to use company materials or property to build our own personal stuff while we’re working for the company. That’s not really unreasonable – we’re promising to do our best work for the company in exchange for the compensation and benefits outlined in the contract. Art prints and the like don’t really compete directly with the game publisher (since they’re in the business of selling games, not art), so that sort of thing is usually fine (as long as it’s original stuff).

It’s a little trickier for devs who create their own games since that actually might compete with something the publisher is doing. Some employers don’t care as long as the indie game isn’t greater than a certain scope. Some employers encourage their employees to do their own thing in their spare time and write in the right of first refusal to employee contracts. That means that, if I had signed such a contract, I would have to offer to sell my game to my employer first before anyone else. It really varies from employer to employer. 

Also, we’re not allowed to use company resources to make our own stuff. If anything we make is created using code, assets, workstations, software, office supplies, etc. from work, the employer has a legal claim to it since they are the ones footing the bill for all of those resources.


The FANTa Project is currently on hiatus while I am crunching at work too busy.

[What is the FANTa project?] [Git the FANTa Project]

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Source: askagamedev
In regards to the Intellectual Property question, does that mean artists/programmers/etc can’t have personal projects or works when under a contract that states all of their work belongs to their employer, or is that only in regards to work made for said employer? So, for example, can an artist make and sell prints that are original/personal work? Or a programmer have a small indie game on the side?

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