Why does almost every game have idle animations?

Why does almost every game have idle animations?

There’s a couple of reasons off the top of my head:

  • Steady motion is what our brains associate with things that are alive, primarily because we mentally associate breathing with living. If we want something to feel alive, we give it an idle animation.
  • When we have enough things with idle animations on the screen at once all animating, it makes the whole game world feel alive and real, rather than sterile and immobile. Think about the background stages of a 2D fighting game and you’ll see what I mean. 
  • It provides a way to show off aspects of a character nonverbally. An impatient character might look annoyed, a nervous character could fidget, a confident character might lean back and relax, and so on and so forth. An injured character idles differently than a healthy one. 
  • It meets a cert requirement that any observer must be able to tell that the game has not frozen or locked up at all times (this is also why we have animated loading screens)

The FANTa Project is currently on hiatus while I am crunching at work too busy.

[What is the FANTa project?] [Git the FANTa Project]

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Source: askagamedev
Why does almost every game have idle animations?


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