Camelot Unchained continues work to make NPCs behave properly and look good doing it

Camelot Unchained continues work to make NPCs behave properly and look good doing it

Last week, the folks at Camelot Unchained were focusing on making sure their NPCs were dolts when it comes to moving around in a 3D space. That work continues apace in this week’s update, as one would expect; programming AI to not be goofy is probably a lot of work. One of the more significant […]
Source: massivelyop
Camelot Unchained continues work to make NPCs behave properly and look good doing it

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